Headus UVLayout Pro v2.09.04 Incl XFORCE *K*

UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout’s unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

Using UVLayout could be described as the opposite of dress making; instead of cutting out a flat pattern and sewing that up to make clothing, in UVLayout the object is cut into pieces that are then flattened out to make the pattern. These flattened UV shells are not just planar projections; a dynamics based algorithm is used to spread the UVs out, as you watch, so that there’s minimal stretching, compression or skewing of textures when they’re applied to the object.

Some major features of UVLayout are:

  • OBJ import and export
  • Edge-loop Detection for quicker UV seam selection
  • Symmetry Editing for faster flattening of symmetrical meshes
  • Color Feedback for instant evaluation of distortion errors
  • Edge Straightening on shell boundaries and interiors
  • Flattening Brushes for local tweaks of the automatically generated UVs
  • Auto Packing of UV shells to minimize wasted texture space
  • Auto Stacking of similar shells for shared texture space usage
  • Subdivision Surface calculations based on limit surface shape
  • Unlimited Undo of all editing functions
  • Plugin Interface for integration into other applications

UVLayout v2.08.02 Released

Changes to existing tools:

  • – R Hotkey : Will now do a general grid layout if selected shell is all quads and the topology allows.
  • – Pack : Added option to pack using the current Trace image as a mask. White areas will be filled while black areas are left empty. There’s an example of it in action here.
  • – Load options : More feedback now given on what the “Clean” option actually did when loading the current mesh.
  • – DXF Export : Added a Load preference to select between millimeters and inches in the exported DXF file.
  • – Render : Added options to show valley folds as dashed line, and overlay a grid of the specified spacing.

Bugs fixed:

  • – Load options : Using “Clean” on some meshes would cause a fatal error. Also polygon, material or smoothing group references were broken if any polys were deleted as part of the cleaning process.
  • – Set Size : If the UV size was set in the preferences, it didnt apply that correctly when loading OBJs with existing UVs.
  • – Groups : If the OBJ being loaded had multiple hundreds of groups defined, then this sometimes caused UVLayout to lock up completely.

khuyến khích nên mua từ nhà phát hành : http://www.uvlayout.com/

code : https://docs.google.com/document/d/1Wz3tI3idNDYq8MztTE9WfPVOdBc9hfo2wSHyeVJIaUo/edit


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