Laubwerk SurfaceSPREAD for C4D (MUS3) v1.0.44 R17

SurfaceSPREAD is specifically designed to populate (‘scatter’) large amounts of object clones on surfaces. Furthermore, it contains a terrain generator, shaders, and other helper objects to satisfy all your landscaping needs inside Cinema 4D.

With the SurfaceSPREAD object you can quickly scatter vast amounts of object clones such as Laubwerk Plants on surfaces. Use parametrical tools, environment-sensitive parameters (e.g. slope/height) or manually control your distributions with help of splines, vertex painting, bitmaps or distribution modifiers.

A special filter system enables you to control the clone distribution with geological rules in a way that is reactive to the landscape’s topography (Fractal Breakup, Slope and Height), distribution modifiers and standard filters like poly selections and vertex maps. All filters can be combined with each other. Scaling and alignment of the clones can be controlled in many ways, to achieve an ideal result. To ensure a good editor and rendering performance you are provided with a number of performance filter, e.g. to eliminate clones that are outside the camera’s field of view, behind mountains or at greater distance. You can also reduce their level of detail or display them as bounding boxes.

 

code : https://docs.google.com/document/d/1k4xxqBNqzjAJ_TnDhZ7cgk-urSvRX6j5aIQbaDp2V4c/edit

khuyến khích nên mua từ nhà phát hành


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