With its highly efficient, collaborative approach to look development and lighting, Katana® gives you the creative scope and scalability to meet the needs of today’s most demanding CG-rendering projects.
REDUCE ARTIST DOWNTIME
A studio’s most valuable resource is its people. Katana’s deferred loading and processing lets you get to work immediately, so you can spend more time being creative and less time twiddling your thumbs.
SHARE THE WORKLOAD
Katana’s flexible node-graph and rule-based workflows lets you naturally build up templates as you work, which you can then easily share with other team members or reuse on other shots.
KEEP YOUR ASSETS ACCESSIBLE
Katana’s streamlined, artist-friendly approach removes the need to bake assets out into render-ready formats, keeping them easily accessible for last-minute changes.
WORK IN PARALLEL TO FINISH FASTER
With Katana’s Look Files, material instructions and texture map assignments are packaged as separate assets, so you can separately update look-development and animation data.
CHOOSE YOUR RENDERER
Use your renderer of choice, with a unified workflow for Renderman, V-Ray, Arnold and 3Delight, or add your own renderer. You can even work with multiple renderers while keeping a consistent artist workflow.
THE PERFECT FIT FOR YOUR PIPELINE
Integrate, automate or customize Katana to fit your pipeline and processes with extensive C and Python APIs, and support for open standards like Alembic and OpenColorIO.
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
KtoA is now shipping with the latest Arnold 5.0 core.
Features
- Natural integration with Katana nodes, scenegraph, and scripting.
- Multi-threaded scene translation, made possible by Geolib3 in Katana 2+.
- Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
- Support for the latest Arnold 5.0.x series.
- Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
- Ultra-fast OpenVDB volume rendering.
- Shader networks.
- Works with third-party shaders and renderer procedurals (for hair, etc).
- Render outputs and AOVs, including Deep EXR.
- Supports the curves location type in Katana for hair rendering.
- Many light types and light filters supported, as well as interactive modification of lights.
- Object parameters and global options better match what is available in Arnold.
- Improved documentation within Katana (args files).
code : https://docs.google.com/document/d/1fpPwe-_0YmVL9bc930qgLxY9pPLNOtFkbY_WxSo7SiY/edit
khuyến khích nên mua từ nhà phát hành
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Hướng dẫn cách tải về (dowload): http://khodohoa.vn/hot-trend/huong-dan-cach-tai-ve-tai-nguyen-tren-web.html
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