SideFX Houdini 16 (Win/Mac) V16.0.504

Create more shots under tight deadlines while achieving feature film quality results with Houdini’s procedural node-based workflow. Houdini’s artist-friendly node-based workflow offers Film/TV studios unprecedented levels of flexibility and control which will enhance the way you work creatively and make you and your team much more productive. Houdini makes it easy to respond to director feedback and make changes at any time, even deep into production.

BlockBuster VFX

From Bullet Rigid Body destruction, to Pyro FX fire and smoke and FLIP fluid liquids, Houdini’s node-based workflow lets you work at insanely high levels of detail to create bigger, more explosive visual effects.

Procedural | Pipeline in Box

By going procedural, all the steps needed to set up a shot are represented by networks of nodes which are maintained deep into production. This makes it easy to make last minute creative decisions that would be too costly in a traditional CG pipeline.

Lighting and Rendering

Houdini’s lighting workflow provides a flexible and powerful environment for managing lights, building shaders and defining the look of a shot. With Houdini, you can rely on a built-in physically-based rendering solution called Mantra along with support for a wide variety of third party renderers.

Crowds

Houdini’s crowd system uses artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver and hardware accelerated display of instanced crowds. The system has a seamless conduit to Houdini’s Mantra renderer and is equipped with controls for crowd layout, steering, ragdoll dynamics, collision avoidance, terrain adaptation, motion blending, and look-at targets.

Character FX

To bring your characters to life, Character FX such as cloth, finite elements for muscles and wire dynamics for fur are becoming critical to achieve accurate, realistic results over long simulations. Houdini gives you complete control over these effects to add new levels of realism to your creatures and characters.

What’s New in Houdini 16

Houdini 16 enhances core modeling, rendering and animation tools while focusing on performance and scalability for Film, TV and Games. A new network editor along with viewport radial menus make Houdini more approachable for new artists and even more productive for TDs. New terrain-building, character rigging and shading workflows, and hundreds of new tools and improvements make this a must-have release.

  1. User Experience
  2. Modeling
  3. Terrain Generation
  4. Look Dev
  5. Character Animation & Rigging
  6. Hair & Grooming
  7. Ocean Tools
  8. Flip Fluids

code : https://docs.google.com/document/d/1P1NHgDhUX3F9K5yZy7jmXoA8PSav1Z1rY0FUOv4iWdU/edit

khuyến khích nên mua từ nhà phát hành


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